Source code for nvflare.private.fed.tbi

# Copyright (c) 2023, NVIDIA CORPORATION.  All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import time

from nvflare.apis.event_type import EventType
from nvflare.apis.fl_component import FLComponent
from nvflare.apis.fl_constant import ConfigVarName, FLContextKey, SystemConfigs
from nvflare.apis.fl_context import FLContext
from nvflare.apis.fl_exception import NotReadyToEndRun
from nvflare.fuel.utils.config_service import ConfigService


[docs]class TBI(FLComponent): """(TBI) Task Based Interaction is the base class for ServerRunner and ClientRunner that implement details of task based interactions. TBI implements common behavior of ServerRunner and ClientRunner. """ def __init__(self): super().__init__()
[docs] @staticmethod def get_positive_float_var(var_name, default): # use ConfigService to determine value for the specified var_name: # the job config could define variable var_name; # the user could define OS env var NVFLARE_VAR_NAME (the var_name turned to uppercase) value = ConfigService.get_float_var(name=var_name, conf=SystemConfigs.APPLICATION_CONF, default=default) if value is None: return default else: return value if value > 0.0 else default
[docs] @staticmethod def get_positive_int_var(var_name, default): value = ConfigService.get_int_var(name=var_name, conf=SystemConfigs.APPLICATION_CONF, default=default) if value is None: return default else: return value if value > 0 else default
def _any_component_is_not_ready(self, fl_ctx: FLContext) -> bool: any_component_not_ready = fl_ctx.get_prop(FLContextKey.NOT_READY_TO_END_RUN, False) if any_component_not_ready: self.log_debug(fl_ctx, "NOT_READY_TO_END_RUN property is set") return True # check any one has raised NotReadyToEndRun exception exceptions = fl_ctx.get_prop(FLContextKey.EXCEPTIONS) if isinstance(exceptions, dict): for handler_name, ex in exceptions.items(): if isinstance(ex, NotReadyToEndRun): self.log_debug(fl_ctx, f"component {handler_name} is not ready to end run") return True return False
[docs] def check_end_run_readiness(self, fl_ctx: FLContext): """Check with all components for their readiness to end run Args: fl_ctx: the FL context Returns: """ max_wait = self.get_positive_float_var(ConfigVarName.END_RUN_READINESS_TIMEOUT, 5.0) check_interval = self.get_positive_float_var(ConfigVarName.END_RUN_READINESS_CHECK_INTERVAL, 0.5) self.log_debug(fl_ctx, f"=== end_run_readiness: {max_wait=} {check_interval=}") check_start_time = time.time() while True: fl_ctx.remove_prop(FLContextKey.NOT_READY_TO_END_RUN, force_removal=True) fl_ctx.remove_prop(FLContextKey.EXCEPTIONS, force_removal=True) self.log_info(fl_ctx, "Firing CHECK_END_RUN_READINESS ...") self.fire_event(EventType.CHECK_END_RUN_READINESS, fl_ctx) if self._any_component_is_not_ready(fl_ctx): if time.time() - check_start_time > max_wait: # we have waited too long self.log_warning(fl_ctx, f"quit waiting for component ready-to-end-run after {max_wait} seconds") return else: time.sleep(check_interval) else: # all components are ready to end return