Source code for nvflare.private.fed.simulator.simulator_server

# Copyright (c) 2022, NVIDIA CORPORATION.  All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

from typing import List, Optional

from nvflare.apis.fl_component import FLComponent
from nvflare.apis.fl_constant import FLContextKey, ReservedKey, ReservedTopic, ServerCommandKey
from nvflare.apis.fl_context import FLContext
from nvflare.apis.shareable import ReturnCode, Shareable, make_reply
from nvflare.fuel.f3.message import Message
from nvflare.private.fed.server.run_manager import RunManager
from nvflare.private.fed.server.server_state import HotState

from ..server.fed_server import FederatedServer
from ..server.server_engine import ServerEngine


[docs]class SimulatorServerEngine(ServerEngine):
[docs] def persist_components(self, fl_ctx: FLContext, completed: bool): pass
[docs] def sync_clients_from_main_process(self): pass
[docs] def update_job_run_status(self): pass
[docs] def fire_event(self, event_type: str, fl_ctx: FLContext): if self.run_manager: self.run_manager.fire_event(event_type, fl_ctx)
[docs] def send_aux_request( self, targets: [], topic: str, request: Shareable, timeout: float, fl_ctx: FLContext, optional=False, secure=False, ) -> dict: if topic != ReservedTopic.END_RUN: return super().send_aux_request(targets, topic, request, timeout, fl_ctx, optional, secure=secure) else: return {}
[docs]class SimulatorRunManager(RunManager):
[docs] def create_job_processing_context_properties(self, workspace, job_id): return {}
[docs]class SimulatorServer(FederatedServer): def __init__( self, project_name=None, min_num_clients=2, max_num_clients=10, cmd_modules=None, heart_beat_timeout=600, handlers: Optional[List[FLComponent]] = None, args=None, secure_train=False, enable_byoc=False, snapshot_persistor=None, overseer_agent=None, ): super().__init__( project_name, min_num_clients, max_num_clients, cmd_modules, heart_beat_timeout, handlers, args, secure_train, # enable_byoc, snapshot_persistor, overseer_agent, ) self.job_cell = None self.server_state = HotState() def _process_task_request(self, client, fl_ctx, shared_fl_ctx: FLContext): fl_ctx.set_peer_context(shared_fl_ctx) server_runner = fl_ctx.get_prop(FLContextKey.RUNNER) taskname, task_id, shareable = server_runner.process_task_request(client, fl_ctx) return shareable, task_id, taskname def _submit_update(self, data, shared_fl_context): with self.engine.new_context() as fl_ctx: shareable = data.get(ReservedKey.SHAREABLE) shared_fl_ctx = data.get(ReservedKey.SHARED_FL_CONTEXT) client = shareable.get_header(ServerCommandKey.FL_CLIENT) fl_ctx.set_peer_context(shared_fl_ctx) contribution_task_name = shareable.get_header(ServerCommandKey.TASK_NAME) task_id = shareable.get_cookie(FLContextKey.TASK_ID) server_runner = fl_ctx.get_prop(FLContextKey.RUNNER) server_runner.process_submission(client, contribution_task_name, task_id, shareable, fl_ctx) def _aux_communicate(self, fl_ctx, shareable, shared_fl_context, topic): try: with self.engine.lock: reply = self.engine.dispatch(topic=topic, request=shareable, fl_ctx=fl_ctx) except Exception: self.logger.info("Could not connect to server runner process - asked client to end the run") reply = make_reply(ReturnCode.COMMUNICATION_ERROR) return reply def _create_server_engine(self, args, snapshot_persistor): return SimulatorServerEngine( server=self, args=args, client_manager=self.client_manager, snapshot_persistor=snapshot_persistor )
[docs] def deploy(self, args, grpc_args=None, secure_train=False): super(FederatedServer, self).deploy(args, grpc_args, secure_train) self._register_cellnet_cbs()
[docs] def stop_training(self): self.engine.run_processes.clear() super().stop_training()
[docs] def create_run_manager(self, workspace, job_id): return SimulatorRunManager( server_name=self.project_name, engine=self.engine, job_id=job_id, workspace=workspace, components=self.runner_config.components, client_manager=self.client_manager, handlers=self.runner_config.handlers, )
[docs] def stop_run_engine_cell(self): self.engine.ask_to_stop()
# self.job_cell.stop() # super().stop_run_engine_cell()
[docs] def authentication_check(self, request: Message, state_check): return None
[docs] def client_cleanup(self): pass