Source code for nvflare.private.fed.server.run_manager

# Copyright (c) 2021, NVIDIA CORPORATION.  All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

from typing import List, Optional, Tuple

from nvflare.apis.client import Client
from nvflare.apis.engine_spec import EngineSpec
from nvflare.apis.fl_component import FLComponent
from nvflare.apis.fl_context import FLContext, FLContextManager
from nvflare.apis.server_engine_spec import ServerEngineSpec
from nvflare.apis.workspace import Workspace
from nvflare.private.aux_runner import AuxRunner
from nvflare.private.event import fire_event
from nvflare.private.fed.utils.fed_utils import create_job_processing_context_properties

from .client_manager import ClientManager
from .run_info import RunInfo


[docs]class RunManager(EngineSpec): def __init__( self, server_name, engine: ServerEngineSpec, job_id, workspace: Workspace, components: {str: FLComponent}, client_manager: Optional[ClientManager] = None, handlers: Optional[List[FLComponent]] = None, ): """Manage run. Args: server_name: server name engine (ServerEngineSpec): server engine job_id: job id workspace (Workspace): workspace components (dict): A dict of extra python objects {id: object} client_manager (ClientManager, optional): client manager handlers (List[FLComponent], optional): handlers """ super().__init__() self.server_name = server_name self.client_manager = client_manager self.handlers = handlers self.aux_runner = AuxRunner(self) self.add_handler(self.aux_runner) if job_id: job_ctx_props = self.create_job_processing_context_properties(workspace, job_id) else: job_ctx_props = {} self.fl_ctx_mgr = FLContextManager( engine=engine, identity_name=server_name, job_id=job_id, public_stickers={}, private_stickers=job_ctx_props ) self.workspace = workspace self.run_info = RunInfo(job_id=job_id, app_path=self.workspace.get_app_dir(job_id)) self.components = components self.cell = None
[docs] def get_server_name(self): return self.server_name
[docs] def get_run_info(self) -> RunInfo: return self.run_info
[docs] def get_handlers(self): return self.handlers
[docs] def new_context(self) -> FLContext: return self.fl_ctx_mgr.new_context()
[docs] def get_workspace(self) -> Workspace: return self.workspace
[docs] def get_component(self, component_id: str) -> object: return self.components.get(component_id)
[docs] def add_component(self, component_id: str, component): self.components[component_id] = component
[docs] def fire_event(self, event_type: str, fl_ctx: FLContext): fire_event(event=event_type, handlers=self.handlers, ctx=fl_ctx)
[docs] def add_handler(self, handler: FLComponent): self.handlers.append(handler)
[docs] def get_cell(self): return self.cell
[docs] def validate_targets(self, client_names: List[str]) -> Tuple[List[Client], List[str]]: return self.client_manager.get_all_clients_from_inputs(client_names)
[docs] def create_job_processing_context_properties(self, workspace, job_id): return create_job_processing_context_properties(workspace, job_id)