Source code for nvflare.private.fed.simulator.simulator_app_runner

# Copyright (c) 2022, NVIDIA CORPORATION.  All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
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# Unless required by applicable law or agreed to in writing, software
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from nvflare.apis.fl_constant import FLContextKey
from nvflare.private.fed.client.client_app_runner import ClientAppRunner
from nvflare.private.fed.client.client_run_manager import ClientRunManager
from nvflare.private.fed.server.server_app_runner import ServerAppRunner


[docs]class SimulatorClientRunManager(ClientRunManager):
[docs] def create_job_processing_context_properties(self, workspace, job_id): return {}
[docs]class SimulatorClientAppRunner(ClientAppRunner):
[docs] def create_run_manager(self, args, conf, federated_client, workspace): run_manager = SimulatorClientRunManager( client_name=args.client_name, job_id=args.job_id, workspace=workspace, client=federated_client, components=conf.runner_config.components, handlers=conf.runner_config.handlers, conf=conf, ) with run_manager.new_context() as fl_ctx: fl_ctx.set_prop(FLContextKey.SIMULATE_MODE, True, private=True, sticky=True) return run_manager
[docs]class SimulatorServerAppRunner(ServerAppRunner): def __init__(self, server) -> None: super().__init__(server)
[docs] def sync_up_parents_process(self, args): pass
[docs] def update_job_run_status(self): pass